Video Game Production: Coding
This year, my Maker project was to fully code a video game in the program GameMaker Studio 2. The code comes from a guidebook, however many features shown later in the game are created by me without the help of the guide. Most of the art used in the game is pulled directly from the guide I followed to make the game, but a large portion is originally made by me.
The game features power-ups, multiple levels, and plenty of features to make it a fun playthrough the first time around. I'm not making any promises for future playthroughs.
Oh, there's also debug controls if you use the F1-F7 keys. I won't spoil what those are, though, so go ahead and find out!
Status | Prototype |
Platforms | HTML5 |
Author | PigeonFuzz |
Genre | Platformer |
Made with | GameMaker |
Tags | 2D, Side Scroller |
Code license | Artistic License 2.0 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Devlog 1.11.22aJan 11, 2022
- Devlog 1.10.22aJan 10, 2022
- Devlog 1.6.22aJan 06, 2022
- Devlog 1.4.22cJan 04, 2022
- Devlog 1.4.22bJan 04, 2022
- Devlog 1.4.22aJan 04, 2022
- Devlog 1.3.22bJan 03, 2022
- Devlog 1.3.22aJan 03, 2022
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